Date played: Saturday, August 18, 2018
Number of players: 8
Max number of players possible for this room: 10
Public or private game: Public
I had heard many good reviews about this room, and I’m glad I had, because otherwise I think I would have been somewhat wary upon arrival. Escape Artistry has 2 locations on Milwaukee Ave, so I’m sure many people get confused and go to the wrong place, even though I think things are clearly explained on their website. (The Railcar room is in one location, and all the other rooms are farther south on Milwaukee.) The group of strangers that were playing with us arrived about 10 minutes late and I think the location was part of the issue.
There is no “Escape Artistry” sign outside the building for The Railcar, and then on the directory in the lobby it’s only listed as “The Railcar.” It’s inside an older building on the third floor with no A/C. (The room where the game was located did have A/C.) The building is a studio arts building so there were lots of different hallways to choose from with artwork displayed. It wasn’t necessarily that confusing to find The Railcar, but it also wasn’t incredibly straightforward either. I think a couple more signs could have helped direct people a little more clearly.
In all honesty, I was expecting the location to appear more polished/professional than it did. I had originally thought that The Railcar was a refurbished old train car, but I learned that it was actually just constructed from scratch. I thought that was pretty cool, so even though I thought the location was a little unkempt for a business, I did feel like it was at home in an artsy building.
Since The Railcar is the only room at this location, when you arrive, the “lobby” is just the area right outside the railcar. This is where you go over the rules and where you can place personal items in a bin. There is a video shown that provides some background and story for the room.
The story for this room on the website is as follows:
“What starts off as a normal commute quickly becomes a race against time. Can you unravel the mystery, find the clues, solve the puzzles, stop the train, and save Chicago?“
First of all, the decor in the room was on point. It definitely looked and felt like a replica of an L car, but I wouldn’t say I felt totally immersed. Maybe that’s just because the lobby area was right outside the car, but I didn’t feel like I had stepped into a story. Still, all of the signage and the seating and the construction of the car was done very well.
The puzzles in the room had a lot of variety. Some seasoned players might not enjoy some of the more cliche/overused puzzles that are present in many escape rooms, but they were still executed well in the room. Anything that needed outside knowledge to be solved was given in the room, and in some cases if you happened to know the outside knowledge, you could solve the puzzle more quickly, without waiting to find/open something else in the room that would have provided that knowledge. I think that strikes a nice balance, because you can feel smart and get a leg up on the game if you happen to know the information, but if not, you’ll still have everything you need to solve it eventually.
Because the room had the design of a train car, members of our group could be working on different puzzles at the same time without me feeling like I was totally missing out on what others were doing. This is often a concern of mine, as I always want to be sure I experience the whole room. So in that respect I really liked the layout of the space.
A small note: most of the locks in the room had hints next to them to tell you which puzzle they went with. I thought that was great. Having to try the same combo on 10 different locks doesn’t really add to the fun of a room in any way, so I liked that this room helped you keep track of where you were at.
Our group of 4 adults was paired with a family with 2 adults and 2 pre-teen boys, and everyone was able to contribute to solving things. The youngest boy even solved something that most of the adults were stumped by for a long time, so this game is great for kids!
Hints were provided on a screen inside the car. I don’t remember being given instructions for how to ask for a hint, so most of the time we just kind of yelled. There was no other tech in the room and I was glad, since that meant all the puzzles were pretty tactile things.
We escaped with two minutes left on the clock and it was fun to have things get down to the wire. I always want to be sure that I get to experience the entire game when I play an escape room, so it’s always a little nerve wracking if I feel like clues aren’t coming fast enough, since I don’t know how much of the room is left to go. There were a few times where I felt like we asked for help but didn’t get it, so since we still won the game, I’m going to assume that the Game Master didn’t want to help us too much and have us get out of the room too early. I’m not sure if that’s actually what happened or if we just got lucky, but we won, so I’m not going to question it too much.
We all took a group picture outside of the room and then we were off.
Play This Room If…
-You have a group of about 8
-You have children in your group
-You’re from out of town and want to play a Chicago-themed room
Skip This Room If…
-You feel you just cannot complete some of the more cliche puzzles out there one more time
-You dislike rooms with a little grunge (it is a train car, after all)
Overall rating: 4 out of 5
Company website: http://www.escape-artistry.com