Chicago · Escape Artistry · Escape Room · Public Room · Reviews

Operation G.R.A.N.I.E @ Escape Artistry (Chicago, IL)

Date played:  Saturday, August 18, 2018
Number of players:  8
Max number of players possible for this room: 10
Public or private game:  Public
Outcome:  Escaped

First Impressions
This room was located in the Time Gallery location of EA. There was a full, big lobby area with games and restrooms and a water fountain. This was much more polished than The Railcar location and had the professional front I was expecting.

Setup
We went over the rules in the lobby and were able to lock our personal items in a locker. We were then shown a story video in a hallway before proceeding to the room, and then yet another video played once we were inside the room. I’ve come to realize that I don’t care much for the overall story in escape rooms. Give me a general premise, like I’m escaping from prison, and I’m good. Once I’m there, I just want to play, and not spend time watching videos.

The story for this room on the website is as follows:

“A high-stakes game of espionage and baked goods! Over the (Chicago) River and through the ‘hoods to Grandmother’s house we go. But hurry! The Greater Retired Alliance of National Intelligence and Espionage needs your help!

Game Play
The setting of this game is at grandmother’s house, so the room looked like a house. I tend to prefer fancier settings where I wouldn’t normally be in real life, but as a house it was still very well decorated with lots of attention to detail. Decor spoiler: there is a piano in the room. When I began playing Pachelbel’s Canon on it, our Game Master commended me for it, and that was one of my favorite parts of the experience. 🙂

I thought Escape Artistry did a great job of tying the theme into the puzzles. Pretty much every puzzle was somehow connected to things a grandmother wold like or do or have, and I appreciated that.

The puzzles themselves were great overall. There was lots of variety, some creative things, and plenty to be done. The biggest downside of this room to me was just a general fact that goes along with escape rooms: you won’t get to work on every puzzle. There were 8 of us in the room and everyone was always working on something, which was great because there was enough to do for everyone to be involved, but it also meant that SO MANY THINGS were happening that I had no idea about. I felt mostly sad that I had missed out on seeing most of the puzzles get solved. We did get to ask a few questions afterwards, but to this day I still don’t know what many puzzles in the room were, or how we solved most things. I am someone who plays escape rooms mostly for the puzzles, so for me this room was kind of a disappointment. I enjoy all the other aspects, but what I really like is the satisfaction of solving something. If we had had fewer people I don’t think we would have beaten the room, so I guess it was for the best. But it was not my favorite experience.

Our GM was great at giving hints, and this was done through a speaker. I kind of liked that in lieu of the traditional TV screen. They also make the clue-giving process silly and fun, and that was great even though we were with strangers.

We escaped with ONE minute left on the clock! I happened to be the person who obtained the final answer we needed and we literally shouted it to the other members of our group, who ran to put it to use. It was a great way to end the game.

Final Touches
Our GM answered a few questions and showed us a few things in the room, and then we went back to the lobby for a group picture. We lucked out with a really great group of strangers to play with!

 

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In conclusion…

Play This Room If…
-You have a group of at least 8
-You have mostly experienced players in your group
-You don’t mind missing out on puzzles as you work on something else

Skip This Room If…
-You have not played any other escape rooms yet
-You want more unique scenery than just a house setting

Overall rating:  4 out of 5

Company website: http://www.escape-artistry.com

Chicago · Escape Artistry · Escape Room · Public Room · Reviews

The Railcar @ Escape Artistry (Chicago, IL)

Date played:  Saturday, August 18, 2018
Number of players:  8
Max number of players possible for this room: 10
Public or private game:  Public
Outcome:  Escaped

First Impressions
I had heard many good reviews about this room, and I’m glad I had, because otherwise I think I would have been somewhat wary upon arrival. Escape Artistry has 2 locations on Milwaukee Ave, so I’m sure many people get confused and go to the wrong place, even though I think things are clearly explained on their website. (The Railcar room is in one location, and all the other rooms are farther south on Milwaukee.) The group of strangers that were playing with us arrived about 10 minutes late and I think the location was part of the issue.

There is no “Escape Artistry” sign outside the building for The Railcar, and then on the directory in the lobby it’s only listed as “The Railcar.” It’s inside an older building on the third floor with no A/C. (The room where the game was located did have A/C.) The building is a studio arts building so there were lots of different hallways to choose from with artwork displayed. It wasn’t necessarily that confusing to find The Railcar, but it also wasn’t incredibly straightforward either. I think a couple more signs could have helped direct people a little more clearly.

In all honesty, I was expecting the location to appear more polished/professional than it did. I had originally thought that The Railcar was a refurbished old train car, but I learned that it was actually just constructed from scratch. I thought that was pretty cool, so even though I thought the location was a little unkempt for a business, I did feel like it was at home in an artsy building.

Setup
Since The Railcar is the only room at this location, when you arrive, the “lobby” is just the area right outside the railcar. This is where you go over the rules and where you can place personal items in a bin. There is a video shown that provides some background and story for the room.

The story for this room on the website is as follows:

“What starts off as a normal commute quickly becomes a race against time. Can you unravel the mystery, find the clues, solve the puzzles, stop the train, and save Chicago?

Game Play
First of all, the decor in the room was on point. It definitely looked and felt like a replica of an L car, but I wouldn’t say I felt totally immersed. Maybe that’s just because the lobby area was right outside the car, but I didn’t feel like I had stepped into a story. Still, all of the signage and the seating and the construction of the car was done very well.

The puzzles in the room had a lot of variety. Some seasoned players might not enjoy some of the more cliche/overused puzzles that are present in many escape rooms, but they were still executed well in the room. Anything that needed outside knowledge to be solved was given in the room, and in some cases if you happened to know the outside knowledge, you could solve the puzzle more quickly, without waiting to find/open something else in the room that would have provided that knowledge. I think that strikes a nice balance, because you can feel smart and get a leg up on the game if you happen to know the information, but if not, you’ll still have everything you need to solve it eventually.

Because the room had the design of a train car, members of our group could be working on different puzzles at the same time without me feeling like I was totally missing out on what others were doing. This is often a concern of mine, as I always want to be sure I experience the whole room. So in that respect I really liked the layout of the space.

A small note: most of the locks in the room had hints next to them to tell you which puzzle they went with. I thought that was great. Having to try the same combo on 10 different locks doesn’t really add to the fun of a room in any way, so I liked that this room helped you keep track of where you were at.

Our group of 4 adults was paired with a family with 2 adults and 2 pre-teen boys, and everyone was able to contribute to solving things. The youngest boy even solved something that most of the adults were stumped by for a long time, so this game is great for kids!

Hints were provided on a screen inside the car. I don’t remember being given instructions for how to ask for a hint, so most of the time we just kind of yelled. There was no other tech in the room and I was glad, since that meant all the puzzles were pretty tactile things.

We escaped with two minutes left on the clock and it was fun to have things get down to the wire. I always want to be sure that I get to experience the entire game when I play an escape room, so it’s always a little nerve wracking if I feel like clues aren’t coming fast enough, since I don’t know how much of the room is left to go. There were a few times where I felt like we asked for help but didn’t get it, so since we still won the game, I’m going to assume that the Game Master didn’t want to help us too much and have us get out of the room too early. I’m not sure if that’s actually what happened or if we just got lucky, but we won, so I’m not going to question it too much.

Final Touches
We all took a group picture outside of the room and then we were off.

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In conclusion…

Play This Room If…
-You have a group of about 8
-You have children in your group
-You’re from out of town and want to play a Chicago-themed room

Skip This Room If…
-You feel you just cannot complete some of the more cliche puzzles out there one more time
-You dislike rooms with a little grunge (it is a train car, after all)

Overall rating:  4 out of 5

Company website: http://www.escape-artistry.com