Escape Room · Hatch Escapes · Los Angeles, CA · Private Room · Reviews

Lab Rat @ Hatch Escapes (Los Angeles, CA)

Date played: Wednesday, January 22, 2020
Number of players: 5
Max number of players possible for this room: 12
Public or private game: Private
Outcome: Escaped

First Impressions
Hatch Escapes is kind of in the middle of a residential area. It seems like a house that has had the windows removed and has been turned into an escape room. Since we were visiting from out of town, it would’ve been nice if their location had been near some other things that we could walk to, but it wasn’t really. I don’t remember what their sign outside the door said, but I do remember liking the sense of humor it portrayed. The employees we encountered were all super nice and friendly.

Setup
Our game master explained the rules outside the room, and there was a place just inside where we stored our personal items.

The story for this room on the website is as follows:

LAB RAT takes place in a laboratory where giant rats are doing experiments on human beings, specifically you! The somewhat unhinged Ratkenstein, a doctoral student in the field of human intelligence (or, in his estimation, the lack thereof), has tasked you with completing a series of tests and puzzles. If you succeed, he can finally write his dissertation. If you fail, he’s going to put you and your friends in the old test-subject chipper (like a wood chipper, but for test subjects!). You’ll have one hour to complete the tests and attempt to get out of the laboratory for good, before Ratkenstein turns you into mulch!”

Game Play
I thought the premise of the room was a great, original idea. The design and decor matched the theme well, too. This was the first room I had ever played with any kind of theme that set you in an environment where you were made to feel small around lots of big things, and I would enjoy playing something similar again.

I cannot imagine playing this room with the maximum of 12 people that the website lists. At some points there might be enough for everyone to have something to do, but at others I think many people would end up just standing and watching. I think 5 people was a great amount, although we had 2 people who were much less experienced in our group. But more than 6 would feel like too many in my opinion.

This room had some very unique puzzles in it, and I liked the creativity of the creators. There was one part in particular that I found very fun, where different people in the group had different tasks to do but were still working together. The way it’s done in the room was surprising, and I thought it was great. That might be my favorite type of puzzle in an escape room, where everyone gets to feel included and know that they are adding to the solution, and where it takes everyone doing something together to move forward.

I also enjoyed the use of video in the room, and this is something I wish more rooms would do. There were video clips that played throughout the course of the room, and the countdown timer stopped as these were playing. Why not include a little more story like this, to add to the total experience time a little? It worked very well here, and other rooms should take note.

One thing I would have liked was a little more “flow” to the game. We felt lost at numerous points, and it felt like we needed help too often. Our game master said we hadn’t actually asked for that much help, but he might have just been being polite? Or maybe we did do more on our own than other groups. Either way, it would have been a little more fun if we had been able to solve something, and have that lead us to the next thing, and have a clear path on what to do next. There were some points like this, but overall we felt like we kind of stuttered through the game.

We escaped with 1:02 left on the clock, if I remember correctly. One of my favorite things about this company was that their website noted that they would automatically prompt players with hints, to ensure that they were able to experience the entire room. It doesn’t mean that everyone always wins, but they at least help you along so that you don’t stay stuck at the beginning the entire time. I think this is how all escape rooms should be structured by default. Escape rooms are meant for fun, and the players should be assisted at least enough so that they can see and try all of the puzzles, even if they don’t complete everything. So a big kudos to Hatch Escapes on that!

Final Touches
Our game master took a group photo at the end of our game, even using professional lighting when he did! That was impressive. And he was just so super nice and willing to talk to us about the game and our experience. They really have great employees at this company!

Overall I would say this room was good, but that it didn’t have a “wow” factor for me. Based on the good things I pointed out above, I do think this company could definitely create a “wow” type of room in the future.

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In conclusion…

Play This Room If…
-You have a group with kids and/or adults
-Customer service is very important to you, as theirs is great
-You have a group of 6 or fewer

Skip This Room If…
-You only have time for one room in the LA area (I say this with some reservation, because I haven’t played any other rooms in the area, but I think there might be a company in a better location that would fit a visitor’s trip a little better)
-You’re brand new to escape rooms, as I think some puzzles would be too challenging

Overall rating: 3.5 out of 5
Company website: http://www.hatchescapes.com

60 To Escape · Escape Room · Gurnee, IL · Private Room · Reviews

Museum @ 60 To Escape (Gurnee, IL)

Date played: Saturday, December 28, 2019
Number of players: 4
Max number of players possible for this room: 8
Public or private game: Private
Outcome: Escaped

First Impressions
Skipping again, since we had been here several times before. 🙂

Setup
The story for this room on the website is as follows:

“A priceless jewel just turned up in a local museum. Your Team has someone on the inside who rigged the place so you could get in and rob it. But things aren’t so simple. You are going to have to hack the security system and extract that diamond out of a high-security vault before the Guards get back. Will you pull off the heist? Or will this be the job that finally lands you behind bars…”

Game Play
I thought this was a good room overall. It didn’t have a “wow” factor for me but I thought the design, decor, layout, and puzzles were all pretty good.

As with the previous game we had played, I felt like we just couldn’t gain momentum in this game. We did solve some things on our own but there was a lot of stopping and not really knowing what to do next. We would get a clue, it would help us do one thing, and then we would immediately be stuck again. Since this happened in both games, maybe that proves it was our group just having an off day, but it felt like the puzzles didn’t get us into any kind of game flow. There were things that I think we could have/should have been able to figure out, so it was at least partially us, but there were also things that I would have never thought to do.

If you have bad vision, you might feel excluded from a bunch of things in the room. Since the game is set in a museum, there are a bunch of item descriptions to read, and the text is very small. Without a flashlight to shine directly on the words, I had to strain a little to read things.

There was a cool puzzle that we needed help with, but even still, there was a cool effect that was fun to experience. I love any kind of sensor technology in a room, so that got points from me.

We escaped with about 8 minutes to spare, so I guess even with our struggles we did alright. I just would’ve liked more momentum in the game play so that we could’ve done more things without needing to stop for help.

Final Touches
This was our last game to play at this location. (Technically we never played Bomb Squad, but we had no interest in the theme and heard it wouldn’t be as worth it after we had already played their other, newer games.) I kind of wish I had played Hidden Temple last of all their rooms, because that one was so good that it’s hard to follow it with anything and have it compare. But in general this company has done amazing things and has gotten so many things right that I expect they’ll be around for a long time. One employee mentioned that they will soon have a new location in Milwaukee I believe, so good for them! They will definitely be on my list of places to recommend!

In conclusion…

Play This Room If…
-You have a group of about 3-4 people (I think even 5 could feel like too many. I almost wish we had played with only 3.)
-You have kids in your group
-You’ve played at least a few escape rooms before

Skip This Room If…
-You have poor vision and trouble reading small text
-You want more of a “wow” factor type of room

Overall rating: 3.5 out of 5

Company website: http://www.62escape.com

60 To Escape · Escape Room · Gurnee, IL · Private Room · Reviews

Containment @ 60 To Escape (Gurnee, IL)

Date played: Saturday, December 28, 2019
Number of players: 4
Max number of players possible for this room: 8
Public or private game: Private
Outcome: Escaped

I’ll skip the first impressions, since we had been to this location several times before. 🙂

Setup
The story for this room on the website is as follows:

A Top Secret government facility has mysteriously lost power and you are the only ones qualified to fix it. The generators are running but everyone in the facility is dead. It is going to be up to you to restore power before the generators die. If they do, whatever is contained here with be released into the world and the generators won’t be the only thing dying today…
Note: Containment does feature low lighting levels and may not be appropriate for players who are sensitive to darkness or low lighting.

Game Play
First of all, this game comes with a low lighting warning, as seen above. I think 60 To Escape handles this perfectly. I am someone who would have more difficulty than others seeing in the dark, so I appreciated the heads up, but also, the light was a GOOD low level. It added ambience, it fit the story, and it was still definitely possible to see. We did have flashlights and we needed them to see details, but it wasn’t so dark that you couldn’t see in general. Well done.

I would say virus/pandemic/outbreak storylines are not my favorite type of room because I get grossed out by fake blood, fake dead bodies, etc, but I can do them. I still don’t like to be the one to touch things most of the time though. I’d say this room had enough other things to do that if you’re like me and you’re with at least a few other people, you’d be fine. The rooms were well designed and decorated to match the theme.

I thought the room in general was good. There were definitely puzzles we needed help on, and to me it felt like we needed too much help overall, but our Game Master was surprised when I mentioned that at the end. Maybe I’m being too hard on us, and maybe most or all groups need that much help, but it seemed like we had to keep asking for a nudge. I think an escape room is most enjoyable when the puzzles can spark you into knowing what goes together and what to do next, and if you have to keep stopping, there’s no momentum and it’s not quite as enjoyable. The puzzles weren’t impossible or anything, so maybe we were just having an off day, but I would certainly not recommend this room for beginners.

We escaped with about 1:20 left on the clock, which was great.

Final Touches
Our GM was very nice and open to answering our questions, but I don’t think we had any (which is a good sign for a room.) We took our picture and then we were ready for our next room (continued in the next post!)

In conclusion…

Play This Room If…
-You have a group of at least 4 people (I think 4-6 would be good, but even 8 would be ok)
-You don’t mind a more low-tech room
-You’re into outbreak themes

Skip This Room If…
-You are new or still fairly new to escape rooms
-You only have time for one room at 60 To Escape (I recommend Hidden Temple instead)

-You are easily grossed out by blood, dead bodies, etc.

Overall rating: 3.5 out of 5

Company website: http://www.62escape.com

60 To Escape · Escape Room · Gurnee, IL · Private Room · Reviews

Hidden Temple @ 60 To Escape (Gurnee, IL)

Date played:  Saturday, September 7, 2019
Number of players:  4
Max number of players possible for this room: 8
Public or private game:  Private
Outcome:  Escaped

I am skipping First Impressions and Setup, since we had been to this location before and things were the same (and great!) (You can read about them here if desired.)

The story for this room on the website is as follows:

“You and your team of explorers have been hired to uncover the mysteries of an ancient, Hidden Temple. Your employer believes there are incredible treasures to be obtained from this lost location – but only you and your team have the skills required to extract them. Can you raid this Hidden Temple successfully? Or will you be lost like those who came before you?”

Game Play
I am going to start out by laying all my cards on the table: I absolutely LOVED this room! It is now my second favorite room out of all the rooms I’ve played (see the Hall of Fame for more info!) and the best room I’ve played anywhere in Illinois. Not only that, but it knocked a game out of my top 3 that had been there since March 2018 (Prison Break at The Escape Game.) Talking with my group afterwards, we could not find anything bad to say about this room. 60 To Escape really did a fabulous job with this!

The scenery/decor/props were all perfect. Everything looked and felt realistic and authentic, and I definitely felt immersed in the world. They used a lot of different things that all stayed within the theme but had variety between the different spaces. And they really used the space well! I loved that there was more than one reveal in this game.

Along those same lines, this is my favorite theme of any room that I’ve played. I love fun adventure themes and movies like The Goonies and Indiana Jones, and this fit right in with those things. I think the name “Hidden Temple” had me thinking of something more Egyptian themed, so I wasn’t quite expecting this theme and I was very pleasantly surprised. I’m pretty sure I was grinning the entire time we were playing!

The puzzles were great. They fit in SO many different kinds of puzzles that I think there would be something for everyone to enjoy, kids and adults included. And I even think they got more enjoyable as the game went along! I thought that our group of 4 was the perfect size that allowed for everyone to be pretty involved in just about everything we did. A few more people wouldn’t hurt, though.

Without giving any spoilers, there is one part of the game that I just have to mention. There was one reveal about halfway through the game that just blew me away! Not only was there a very well-decorated and cool-looking space, but I got to be the person who completed our next puzzle and I LOVED it! That moment in particular is a huge highlight out of all my escape room experiences so far and I was just in heaven. Many, many kudos to 60 To Escape for creating that puzzle and that experience!!

We escaped with only 6 SECONDS left on the clock, and it made for an incredible ending!

Final Touches
I mentioned it in my last post, but our Game Master was truly FANTASTIC! He was our same guide for their Mystery Manor room, which we played right after. I could feel his enthusiasm for the game and he was clearly excited for us and enjoyed talking about things with us. He knew exactly the right kind of hints to give us when we needed help, and he just did an amazing job. He even came in halfway through (a different person had brought us into the room), so it’s even more impressive that he was as invested as he was in our game! I would say he is the best Game Master we have ever had in a room, for sure!

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In conclusion…

Play This Room If…
-You have a group of about 4-6. I thought 4 was perfect, but if you had some players who weren’t very familiar with escape rooms, it wouldn’t hurt to have a couple more people and they would probably enjoy this as their first room.
-You have kids or adults in your group
-You like adventure and Indiana Jones-type themes

Skip This Room If…
-There is no reason to skip this room! PLAY IT!! 🙂

Overall rating:  5 out of 5

Company website: http://www.62escape.com/

60 To Escape · Escape Room · Gurnee, IL · Private Room · Reviews

Mystery Manor @ 60 To Escape (Gurnee, IL)

Date played:  Saturday, September 7, 2019
Number of players:  4
Max number of players possible for this room: 8
Public or private game:  Private
Outcome:  Escaped

I am skipping First Impressions and Setup, since we had been to this location before and things were the same (and great!) (You can read about them here if desired.)

The story for this room on the website is as follows:

“An eccentric family has apparently left their entire fortune (and an incredible mansion) to their only living relative… YOU. Upon arriving at the home, you realize things aren’t so simple. Uncover the mysteries that surround this bizarre home and take home an immense fortune, or suffer a fate worse than death! This ghostly adventure is packed full of incredible effects and is sure to lift your spirits!

Game Play
This was a great room. First of all, I love that the max number of players you can book for this room is 8, because I can see another company putting this at 12 or more. The size of the escape space is fantastic, and 8 players would be fine. I enjoyed having just 4, but it wouldn’t have been bad with more.

The scenery/decor/props were done very well. I don’t always like rooms that are set in homes (or heaven forbid an office) because it’s too close to normal and it ends up feeling boring to me. I’m playing because I want to be immersed in a different world, so I don’t seek out those more regular themes. But the spooky and mysterious theme made this feel special and not just like any old house. Not as cool as some of their other rooms, but still executed well for the theme.

The puzzles were great. I think 60 To Escape has mastered the exact right level of puzzle difficulty in their rooms. We sometimes needed a prod in the right direction, but we could still figure most things out by ourselves and it wasn’t too easy. I really liked how they incorporated little bits of technology into their puzzles, so that fun things would be added to the theme of the room while still assisting us in the puzzles. The puzzles also had a good variety, needing searching, logic, or other different ways to get to an answer.

There was one especially cool moment that I had never seen before in a room. It was a great effect and it fit right in with the theme. I love how original the game creators are!

We escaped with a few minutes left on the clock and had a great time!

Final Touches
Our GM was FANTASTIC! Any time we asked for a clue, he was RIGHT on it. You could tell he was paying attention to our game and knew what help we needed, and he was more than happy to answer our questions or go over a few points of the game with us. We talked with him afterwards for a few minutes and his enthusiasm really showed through. He really made the experience extra great for us!

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In conclusion…

Play This Room If…
-You have a group of just about any size
-You like mystery themes
-You have at least one person in your group who has played several rooms before

Skip This Room If…
-You have very young kids, as it’s possible some things could be scary to them
-You have never played an escape room before. I think this is better for players that are not entirely new to the concept.

Overall rating:  5 out of 5

Company website: http://www.62escape.com/

Escape Room · Mind Trap Escape Rooms · Montgomery, IL · Private Room · Reviews

Pharaoh’s Chamber @ Mind Trap Escape Rooms (Montgomery, IL)

Date played:  Saturday, May 25, 2019
Number of players:  4
Max number of players possible for this room: 10
Public or private game:  Private (only because no strangers booked with us)
Outcome:  Escaped

First Impressions
I had called in advance and asked if it would be possible for our room to be made private, and was told that they could as long as we paid full price for our booking. We used a Groupon so that wasn’t an option for us. The price with the Groupon was only about $18 per person, so we got a good deal there, and luckily nobody else booked the room with us, so we still got a private experience.

The customer service while at the location was great. There didn’t seem to be an option to fill out a waiver online ahead of time but it was a quick process in the lobby.

Setup
There were lockers outside the room for storing our personal items, which I liked. The explanation of the rules took place inside the room, and I found that I actually liked having our Game Master say them out loud to us instead of having it in a video. I wish there was some way veteran players could bypass this step though. Can I get a badge to flash to prove that I’m an experienced player and will not break your room?

The story for this room on the website is as follows:

“Traps have sealed your fate, doors have closed and you have 60 minutes to find the sacred scarab and escape the tomb. This escape room features a super realistic environment within a 20 foot tall room, special effects, secret passageways and more!

Game Play
Immersion is king to me in escape rooms, and Mind Trap did that very well. The room really looked like a tomb from top to bottom, with stone-looking walls, hieroglyphics, dark lighting, sand, and more. I felt like every part of it fit the theme well. I’m someone whose eyes take a long time to adjust to low lighting and even that wasn’t a problem once I had been in the room a little while.

My group did notice that there was no story given at the start of the room. In all honesty that’s not something I usually pay attention to, so I didn’t even realize it, but for those who like to know the background plot of a room, this one didn’t have one given beyond what was written on the website.

This room is listed as being available for up to 10 players, but that would be one uncomfortable game in my opinion. I’m glad we didn’t have any more than 4 people in there together. There is room to spread out, but anytime you discover something new, of course everyone wants to take a look, and in many cases even the 4 of us couldn’t all see something at the same time. It’s hard not to see that number 10 as just a cash grab (really? You would let TEN people pay full price to squish in together instead of limiting the number and giving each person a better experience?) but I’m sure there are big groups that come in and don’t want to be separated. Still, with the capacity listed at 10, here’s what I’m certain happens: a group of 4 like ours books the room. Then another group comes along who doesn’t understand what ERs are or how they work, and they see.”6 spots available” and they book them, assuming it’s something like a movie theater or other event where the experience is not quite as affected by how many other people are there. And then you get 10 people in a room that’s best for 4 and it’s no fun. I think if a company wants to list a capacity that high, the rooms need to be private by default.

I thought the puzzles in the room were good, with a good mix of different types. There was one puzzle I didn’t love that I had also encountered in another room, only because it required putting 2 items together that otherwise would have no reason to be put together. I would have liked it more if there was more flow into naturally combining the items.

We escaped with over 17 minutes left on the clock, which was just a little disappointing. I wish we had asked for no clues, even though they only provided the 2 or 3 allotted, just to get more out of the experience. It feels like a waste of money to get out with so much time remaining, even though the room was good.

Final Touches
Our GM allowed us to choose either a pen, button, or sticker as our reward for finishing the room. We took our team picture, looked at the ad for their 5 minute Saw themed escape, and then we were off.

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In conclusion…

Play This Room If…
-You’re somewhat new to escape rooms but have done a few and know the basics
-The decor/design is important to you
-You also want to play laser tag, as this is available on-site as well

Skip This Room If…
-You will be playing with more than four people in your group
-You are a very experienced player and want to get your money’s worth, time-wise

Overall rating:  4 out of 5

Company website: http://www.mindtrapescaperooms.com

60 To Escape · Escape Room · Gurnee, IL · Private Room · Reviews

Blast From The Past @ 60 To Escape (Gurnee, IL)

Date played:  Saturday, February 23, 2019
Number of players:  5
Max number of players possible for this room: 8
Public or private game:  Private
Outcome:  Escaped

First Impressions
This company is set up inside Gurnee Mills mall. There’s always a small part of me that feels like an escape room in a mall will be sub-standard somehow, like they won’t have enough space to do it right or it will feel mass produced. That was certainly not the case in this instance. I was impressed by 60 To Escape right away, and pretty much every step of the way.

The main entrance was clean, well designed, and inviting. I liked how the front desk was right in the entryway, perfect for walk-up questions, and that the other part of the lobby was roped off. We checked in easily, and also added another member to our group easily, and then we were escorted beyond the ropes into the bigger area of the lobby. We signed our waivers there electronically and awaited our game master (a wait that was minimal, I might add.) The whole flow of the check in and the layout of the lobby was excellent, in my opinion. Especially with the company placed in a mall, it was a perfect setup to keep the front desk in its own area and to move people through the spaces in an organized way. I also thought just the general decor was simple and chic and perfect for an escape room company.

Let me also not forget to mention: 60 To Escape gives you the option of making your experience private when you’re booking the room, for an extra $2.00 per person. I still think all rooms should be private by default, or that you should get to choose a private experience for free, but this was at least a good halfway point. A ton of companies in the US don’t even offer this as an option, or they make you buy out the whole room, so 60 To Escape is ahead of the game on this point. (Also, the cost per person with the private option – about $31.50 with tax – was still basically the same as what other companies charge without that luxury, so it really wasn’t that bad at all.) Having the guarantee of a private room was a great plus for playing here!

Setup
Our game master escorted us into the room, where we hung up our coats and then watched a video explaining the rules. Even though I never like bringing my items into the room and ruining that part of the immersion, I didn’t mind it as much this time. I thought that the rules video went on for too long, but then again, we just played a room with people who pried open a filing cabinet, so…. I get it. Then the game master left and we watched another video giving us the story of the room. I will admit that I was really not paying much attention to the second video at all. I think I care a lot more about the story if it’s given to me before I enter the room, but once I’m there, I’m much more interested in searching the room and starting to work on solving the puzzles.

The story for this room on the website is as follows:

“A local arcade owner has gone missing and it is up to you to find out what happened. Rumors were all around town that the guy was trying to build some sort of “machine” and then one day – he vanished. The Feds say he was murdered but you don’t buy it. Find out what happened to the owner of the Blast from the Past arcade – who knows you might even be able to save him (and the world!)”

Game Play
I want to start with the very basics of how this room was built. For some strange reason, the walls did not go all the way up to the ceiling! That meant that we got to hear another group yelling to each other loudly for the whole time we were working on the first part of the room. It was really distracting and annoying, and I didn’t want to hear anything about the other rooms because I knew I would eventually probably want to play them myself. That was a big downside. I want to give them the benefit of the doubt and say that maybe they were going for an outdoors feel, since the room begins outside the arcade, but that wasn’t the only part of the room like that. I can’t remember for sure but I think the whole room might have been missing full walls. So that unfortunately added a tally to the set-in-a-mall-mass-produced feel. And immersion is the main thing I’m looking for, so that did not help.

The decor of this room was great and right on theme. It was a nice touch to start outside the arcade, especially since that’s where you receive the rules and the story. So you’re in the room and beginning the transition, without really being “in” the room yet. They had all the old classic arcade games present and they did a good job of making it a realistic environment.

In general I liked the way they used screens to add to the story. I felt like they used the technology efficiently, showing different things on the same screen when needed, and it worked well. On the other hand, I felt like a lot of the puzzles were technology-based and I wasn’t a huge fan of that. I guess that’s to be expected in an arcade room, but pushing buttons and flipping switches isn’t super fun to me. They did include one tactile puzzle that I thought was so fun, and the hint in the room for how to solve it was great.

This might be considered a mini spoiler by some, even though it has nothing to do with any puzzles, but I had to note that one of the best things about this room was that there were multiple rooms within it. The worst thing to me is to have a single room escape room, and even just 2 rooms can sometimes be only ok. The best rooms in my opinion are the ones that have multiple reveals. Even if they only include a kind of “half” room or just a transition space between two rooms, I think the reveal of opening up a new space adds a lot to the excitement. And this room did that better than any other room I’ve played to date.

One thing I thought this room was missing was a puzzle that made you play an old arcade game. I don’t think adding a video game into an escape room would be a great idea, because you’re there to play the escape room and not just a video game, but I would have liked a short side puzzle where you had to beat one round of space invaders or pac man or something. Just a little taste to get to the heart of the room. But oh well.

As a general playing experience, this escape room was one of my least favorites. There weren’t a lot of “a-ha” or discovery moments in the game. There was little to no searching for clues, which removed the fun moment of finding an important piece to a puzzle, and I felt like our group never gained momentum. We would figure something out, move forward a tiny bit, get stuck for a long time, get a nudge, move forward a tiny bit, and then get stuck again. We didn’t get into the fun flow of a game where solving one thing leads to another, so it wasn’t as satisfying of an experience. Looking back afterwards, we thought if we had solved things in a different order, we would have had more information available to us sooner and then the game would have flowed a little better. And with that being the case, perhaps the game master should have nudged us towards solving the puzzles in a different order so as to make the experience unfold in that way. We did still end up solving everything, but it just wasn’t as enjoyable as I think it could have been.

Along those same lines, our lack of momentum also made me feel like I wasn’t contributing anything to the game for long stretches of time. There was lots of poking around and wondering what to do next. I also think having only 4 players instead of 5 might have been more ideal, since there was at least one part of the game where I felt like the group size hindered all of us being able to see/experience/enjoy something. It’s kind of a catch-22 because we might have played even worse with fewer brains working on the puzzles, but then at least everyone could be more involved in everything, so who knows. There was a logic puzzle I really enjoyed working on, so I’m glad I at least had that as part of my experience, but I would have liked to feel like I was contributing more to the whole room.

We escaped with about 5:00 left on the clock. That would never have happened without all the help and nudges from our game master!

Final Touches
Again, our game master was great. Every time we asked for a clue, she was ON IT. The hints were immediately available to us on the screen and they were tailored exactly to our situation. As I stated above, we really needed a lot of help in this game, so this made all the difference. I also liked that the game was set up so that you have access to a new hint every 10 minutes. That’s better than getting only 3 clues for the whole game and it sets up a great balance of trying to solve things on your own and having ample help if you need it.

We went back out into the lobby and were given little pins for escaping, and then we took a group picture. This is so simple but I have somehow not seen it done anywhere else yet – they had a photo booth in the lobby! We were able to choose the frame of our photo to correspond with the game we had played, stand in front of a backdrop with the company name on it, take as many pictures as we liked, and then put in our phone number and have the picture sent to us immediately. Genius! No waiting for the pictures to be posted on a Facebook page, no not being able to see the picture beforehand, just easy picture taking and sharing. The photo area was plenty large enough to accommodate a big group to all be in the picture at the same time, too. I feel silly for praising this so much, but it was just set up so well that I cannot believe that all escape room companies aren’t doing this.

Well done, 60 To Escape! I’m just now realizing that I assumed this was one location at a chain company, but I don’t think that’s actually the case. As far as I can tell, this is their one and only location. That makes the professional look and design of everything even more impressive. I think it also says something that even though my actual playing experience wasn’t my favorite, I’m really looking forward to going back and playing their other rooms. Mystery Manor and Hidden Temple, you are in my hopefully near future!

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In conclusion…

Play This Room If…
-You have nostalgia for the 1980s, since that’s a big part of the charm of the room.
-You like technology puzzles.
-You don’t enjoy shopping and the rest of your group is cruising around the mall. 🙂

Skip This Room If…
-You have young kids.
-You have a group with more than 5 people.

Overall rating:  4 out of 5

Company website: http://www.62escape.com